Skills

Aibridge Batch Script

AIBridge batch and multi command automation.

Install

npx skills add FlameskyDexive/Legends-Of-Heroes --skill aibridge-batch-script -g -a claude-code -y
Category
Writing
Updated
1mo ago
License
MIT
Context cost
Lightabout 372 tokens
Runs scripts
No, instructions only

What it does

AIBridge batch and multi command automation. Use when Codex needs to run multiple Unity Editor CLI operations together, write batch scripts, use multi --cmd or multi --stdin, handle call/delay/log/menu lines, avoid PowerShell quoting issues, or automate long/JSON-heavy AIBridgeCLI workflows.

AIBridge Batch Script

Use this Skill for batch and multi automation. Prefer multi --stdin for long scripts, JSON-heavy commands, or PowerShell quoting-sensitive commands.

$CLI means the platform-appropriate AIBridge CLI invocation, usually ./.aibridge/cli/AIBridgeCLI.exe on Windows.

Rules

  • Run commands from the Unity project root.
  • Plain multi lines become Batch call lines automatically.
  • Native Batch lines are kept as-is: call, delay, log, menu, wait_compile, wait_playmode, assert_log_empty, assert_object, set_var, print_var, dialog click, and # comments.
  • dialog click ok | yes | Save declares dialog auto-click choices; after that line executes, later steps auto-click the first matching logical choice or visible button text. A later dialog click declaration replaces the previous strategy. Keep the CLI invocation waiting; --no-wait cannot continue clicking after the process exits.
  • Keep generated scripts under .aibridge/scripts/ when a file is needed.
  • Use --keep-file only when debugging the generated script.

Quick Examples

$CLI multi --cmd "editor log --message Step1&get_logs --logType Error --count 1"
$script = @'
editor log --message "开始批处理"
dialog click ok | yes | Save
wait_compile 120000
delay 1000
get_logs --logType Error --count 1
'@
$script | & $CLI multi --stdin

References

  • references/batch-script-reference.md: generated command reference for batch.

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