Skills

Aframe Webxr

Declarative web framework for building browser-based 3D, VR, and AR experiences using...

Install

npx skills add freshtechbro/claudedesignskills --skill aframe-webxr -g -a claude-code -y
Category
Design
Updated
12mo ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
Yes, review before use

What it does

Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. Use this skill when creating WebXR applications, VR experiences, AR experiences, 360-degree media viewers, or immersive web content with minimal JavaScript. Triggers on tasks involving A-Frame, WebXR, VR development, AR development, entity-component-system, declarative 3D, or HTML-based 3D scenes. Built on Three.js with accessible HTML-first approach.

A-Frame WebXR Skill

When to Use This Skill

  • Build VR/AR experiences with minimal JavaScript
  • Create cross-platform WebXR applications (desktop, mobile, headset)
  • Prototype 3D scenes quickly with HTML primitives
  • Implement VR controller interactions
  • Add 3D content to web pages declaratively
  • Build 360° image/video experiences
  • Develop AR experiences with hit testing

Core Concepts

1. Entity-Component-System (ECS)

A-Frame uses an entity-component-system architecture where:

  • Entities are containers (like <div> in HTML)
  • Components add functionality/appearance to entities
  • Systems provide global functionality
<!-- Entity with components -->
<a-entity
  geometry="primitive: box; width: 2"
  material="color: red; metalness: 0.5"
  position="0 1.5 -3"
  rotation="0 45 0">
</a-entity>

Primitives are shortcuts for common entity + component combinations:

<!-- Primitive (shorthand) -->
<a-box color="red" position="0 1.5 -3" rotation="0 45 0" width="2"></a-box>

<!-- Equivalent entity-component form -->
<a-entity
  geometry="primitive: box; width: 2"
  material="color: red"
  position="0 1.5 -3"
  rotation="0 45 0">
</a-entity>

2. Scene Setup

Every A-Frame app starts with <a-scene>:

<!DOCTYPE html>
<html>
  <head>
    <script src="https://aframe.io/releases/1.7.1/aframe.min.js"></script>
  </head>
  <body>
    <a-scene>
      <!-- Entities go here -->
      <a-box position="-1 0.5 -3" color="#4CC3D9"></a-box>
      <a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
      <a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
      <a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
      <a-sky color="#ECECEC"></a-sky>
    </a-scene>
  </body>
</html>

The scene automatically injects:

  • Default camera (position: 0 1.6 0)
  • Look controls (mouse drag)
  • WASD controls (keyboard movement)
Read the whole SKILL.md on GitHub

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