
Rpg
Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue...
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill rpg -g -a claude-code -y- Repository
- gamedev-skills/awesome-gamedev-agent-skills6.4k
- Category
- Design
- Updated
- 8d ago
- License
- Apache-2.0
- Context cost
- Mediumabout 1,697 tokens
- Runs scripts
- No, instructions only
What it does
Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.
RPG
A playbook for role-playing games, stats and progression, inventory/equipment, quests, dialogue, and combat. This is a compositional skill: it ties data-driven content, dialogue, and saving together. It does not re-teach those primitives; it defines the systems that make growth and choice feel meaningful, and points to the skills that implement each.
These systems also apply to custom/proprietary engines. Keep the project's engine and bind the concepts below to its documented data, events, UI, and save interfaces. Inspect local source/SDK examples before choosing APIs; the router's custom-engine fallback guides that mapping. Godot/Unity bindings below are examples, not prerequisites.
When to use
- Use when building an RPG/JRPG/action-RPG: the player has stats that grow, an inventory, quests, dialogue, and persistent progress.
- Use when designing a leveling curve, a damage formula, an inventory/equipment model, or a quest state machine.
When not to use: permadeath dungeon runs with no persistent character → roguelike.
Pure conversation/branching story → visual-novel. Open-world needs/crafting/base-building →
survival-crafting. For the dialogue engine itself, use dialogue-systems.
Core loop
Explore → encounter (fight / talk / solve) → earn rewards (XP, loot, story) → grow (level up, gear up, unlock) → take on harder content. The fantasy is getting stronger and shaping who your character is; every system should feed that growth-and-choice loop.


