
Unity Agent Workflows
Use for AI-assisted Unity work that needs live repo discovery, project-derived routing...
Install
npx skills add hashgraph-online/awesome-codex-plugins --skill unity-agent-workflows -g -a claude-code -y- Repository
- hashgraph-online/awesome-codex-plugins1.5k
- Category
- Design
- Updated
- 3d ago
- License
- MIT
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- No, instructions only
What it does
Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first content changes, validation, cleanup proof, or durable workflow rules. Best when agents must prove the actual folder/module/scene/prefab/runtime owner before editing, especially runtime UI, generated assets, code graphs, tutorial/state flows, guided selection/action flows, overlay/dim source-bound mistakes, coordinate conversions, focus/highlight/marker/HUD alignment, predictive lead aiming, ballistic trajectories, spatial IoU verification, or repeated "fix still not visible" failures.
Unity Agent Workflows
AI contract for Unity work. Keep answers compact, but never remove exact paths, object/class names, commands, errors, validation, rollback notes, or proof requirements.
Core Loop
- No proof, no edit.
- Treat this injected
SKILL.mdas authoritative; do not search for its own path unless missing or asked for diagnostics. - Read live project instructions narrowly:
AGENTS.mdif present,git status --short, and existingUNITY_STRUCTURE.mdplus only the focused map that matches the task when available. ReadREADME.md, architecture docs,.agents/*, or repo-local agent files only when the task cites them, needs architecture/new-file/asmdef/routing decisions, or maps are missing/stale. - Run
git status --short; preserve unrelated dirty files. - If user says only
$unity-agent-workflows. Teach, run Teach. - Derive only relevant live structure before architecture claims: folders, namespaces,
.asmdef, scenes/prefabs, bootstraps, graphs, docs,UNITY_STRUCTURE*. - Classify task with
Task Gate, then load required references before edits. - Inspect real owner files; never start from memory, nearest-name guessing, semantic similarity, or screenshot proximity alone.
- Fill useful
Routing Cardfields for structure, visible output, state flow, multi-agent, or hub changes. - Patch the smallest proven owner/artifact.
- Validate, sync mirrors if package skill files changed, then close out with proof.


