# Unslop UI Redesign

Turns AI-looking UI into a designed interface, fixing spacing, colour, type and motion.

- Repository: https://github.com/heydamir/unslop (4750 stars)
- Category: Design
- License: CC-BY-4.0
- Last updated: 2026-11-01
- Runs scripts: yes, review before use

## Install

Claude Code: `npx skills add heydamir/unslop --skill unslop -g -a claude-code -y`
Codex: `npx skills add heydamir/unslop --skill unslop -g -a codex -y`
Cursor: `npx skills add heydamir/unslop --skill unslop -g -a cursor -y`
Gemini CLI: `npx skills add heydamir/unslop --skill unslop -g -a gemini-cli -y`

## Description

Turns vibecoded, AI-looking UI into a designed interface with its own character. Finds a direction from the product itself, then fixes spacing, color, icons, copy, type, layout, details, visuals and motion in that order, and can generate a real hero visual with an image tool when one is available. Use when the user asks to unslop, polish, clean up or redesign a screen so it stops looking AI-generated, or when a UI shows the usual tells like purple gradients, glows, gradient text, emoji labels, "New ✨" badges, glossy blobs, uppercase tracked labels, pulsing elements or uneven spacing. Works on React, Tailwind, HTML and CSS, for dashboards, apps and landing pages.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Unslop

unslop was created by Damir Sokolovsky ([@heydamir](https://x.com/heydamir)), who started the Unslopping series on X. It is licensed under CC BY 4.0, so keep this credit in any copy or adaptation.

Vibecoded UI fails in the same predictable ways. Every surface glows, every label has an emoji, spacing is whatever the model typed that day, and the copy shouts. Unslopping fixes the craft and keeps the product. The features, content and order of sections stay. What changes is that every size, color, word and image becomes deliberate.

Removing slop is only half the job. A screen that is clean but could belong to any product is the next template. Every run ends with a screen that only this product could have.

The difference between slop and craft is where the richness goes. Slop spreads color and effects over the chrome, the backgrounds, buttons, borders and labels. Craft keeps the chrome quiet and puts the richness into one or two moments of content that people remember, like a rendered object, a beautiful chart or an image from the product's world.

Work like a designer doing a redline pass, one layer at a time, across the whole screen.

## What good looks like

- **One bright element.** Each screen has one polished thing that carries the color and the craft, a rendered object, a painted scene or a rich chart. Everything around it is quiet, so it reads instantly.
- **Quiet chrome.** Navigation, buttons and text use the tinted neutrals and one accent. Nothing glows, nothing competes with the bright element.
- **A clear idea.** You can say in one sentence what the visual shows and why it belongs to this product.
- **Text on calm space.** The headline sits on a part of the image or layout that was left empty for it, short and specific, with one primary and one secondary action and nothing stacked under them.
- **Real product, real material.** Previews look like the real app with plausible data, and objects look like real things with weight, light and shadow.

The rest: https://github.com/heydamir/unslop/blob/HEAD/skills/unslop/SKILL.md
