Skills

Cut The Curve Techniques

Catalogs velocity-matched scene seams and entry techniques for HyperFrames transitions.

Install

npx skills add heygen-com/hyperframes --skill cut-the-curve -g -a claude-code -y
Repository
heygen-com/hyperframes77.1k
Category
Media
Updated
3d ago
License
Apache-2.0
Context cost
Mediumabout 3,000 tokens
Runs scripts
No, instructions only

What it does

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques, waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

Cut the Curve, the technique catalog

Five SEAM techniques, one principle: cut at peak velocity, match direction and speed on both sides of the cut, plus the two in-scene techniques (§6 arrivals, §7 slides). The seam LAW, vector law, the current, the ledger, the Seam Gate, lives in motion-doctrine; read it first. This skill is the parameters and mechanics. All GSAP code templates (worker + registry): examples/gsap-implementation.md.

Catalog

#TechniqueScopeAxisUse for
1Zoom-Through (forward)Within-scene text swapZ, toward viewerprogressing deeper into the same thought
2Inverse Zoom-ThroughArrival / payoff beatZ, away from viewersomething bigger lands
3Cut the CurveBetween scenesX / Ythe default boundary, the film's current
4Waterfall CutText-to-text seamX, per-wordword-level handoff between big-text beats
5Rack-Focus Blur-CutSame-surface state swapX / Y / Zthe one cut you want SEEN, a DSLR focus-pull flourish
6Waterfall EntryIn-scene ARRIVAL (no seam)Y, from belowtitle cards, segment openers, list intros
7Nudge CurveIn-scene group slide (no seam)X / Yrepositioning a composed group to make room

Z direction is a sign

"Same axis" is not enough on Z, the sign of d(scale)/dt must match across the cut:

Read the whole SKILL.md on GitHub

More in Media