
CLI Hub Matrix Game Development
Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets...
Install
npx skills add HKUDS/CLI-Anything --skill cli-hub-matrix-game-development -g -a claude-code -y- Repository
- HKUDS/CLI-Anything58k
- Category
- AI and agents
- Updated
- 1mo ago
- License
- Apache-2.0
- Context cost
- Mediumabout 2,276 tokens
- Runs scripts
- No, instructions only
What it does
Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.
Game Development Matrix (S4, v2 capability-based)
Scenario S4. All asset-creation capabilities covered via the S3/S5 stacks; the structural gap is distribution (Steam/itch/console stores) and alternative engines (Unity/Unreal).
Schema: docs/cli-matrix/matrix_registry.schema.md. Matrix plan: docs/cli-matrix/cli-matrix-plan.md.
Install
cli-hub matrix install game-development
cli-hub matrix info game-development
cli-hub matrix preflight game-development --json
Provider selection constraints
- Use preflight as an availability report, not as a provider selector.
- Treat provider order as documentation order only.
- Choose from user requirements, output quality bar, offline needs, credential state, install cost, and provider notes.
- Escalate to paid or metered APIs only when credentials are already present or the user explicitly consents.
Preflight
Run cli-hub matrix preflight game-development --json first. Use the manual block below for extra probes or older cli-hub versions.
cli-hub list --json
python - <<'PY'
import importlib.util
for m in ("pygame","arcade","panda3d","ursina","trimesh","pygltflib","PIL",
"pydub","librosa","music21","mido","abjad","diffusers","replicate",
"posthog","gymnasium"):
print(m, importlib.util.find_spec(m) is not None)
PY
for b in godot blender aseprite butler steamcmd ffmpeg pyinstaller; do
command -v "$b" >/dev/null && echo "$b: yes" || echo "$b: no"
done
for e in STEAM_USERNAME STEAM_PASSWORD ITCH_API_KEY EPIC_DEV_TOKEN \
PLAY_CONSOLE_KEY APP_STORE_CONNECT_KEY \
REPLICATE_API_TOKEN OPENAI_API_KEY STABILITY_API_KEY IDEOGRAM_API_KEY \
POSTHOG_API_KEY GAMEANALYTICS_KEY PLAYFAB_TITLE_KEY SENTRY_DSN; do
[ -n "${!e}" ] && echo "$e: set" || echo "$e: unset"
done

