Common Mobile Animation
Apply motion design principles for mobile apps covering timing curves, transitions...
Install
npx skills add HoangNguyen0403/agent-skills-standard --skill common-mobile-animation -g -a claude-code -y- Repository
- HoangNguyen0403/agent-skills-standard582
- Category
- Design
- Updated
- 3d ago
- License
- MIT
- Context cost
- Lightabout 517 tokens
- Runs scripts
- No, instructions only
What it does
Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations. Use when implementing screen transitions, gesture-driven interactions, shared-element animations, or optimizing animation frame rates on iOS, Android, or Flutter.
Mobile Animation
Priority: P1 (HIGH)
Timing Standards
| Duration | Range | Use Case |
|---|---|---|
| Short | 100-150ms | Toggles, cell press |
| Medium | 250-350ms | Navigation, modals |
| Long | 400-600ms | Shared element, complex state |
Hard limit: Never exceed 600ms for any animation.
Workflow
- Choose duration from timing table based on interaction type.
- Use 250-350ms for medium navigation/modals and 400-600ms for long shared-element or complex-state transitions; state the selected range in quick-start examples.
- A quick-start example must demonstrate the Long
400-600msshared-element or complex-state pattern; do not substitute the Medium range.
- Select easing curve per platform,
Curves.fastOutSlowIn(Material) oreaseInOut(iOS). Never uselinear. - Animate GPU-friendly properties (
transform,opacity). Avoidwidth/heightwhich trigger layout. - Wire gestures using
onPan/interactivePopGesturefor fluid, interruptible UX. - Verify frame rate in profiler, target 60fps with no jank frames.
See implementation examples for Flutter and iOS animation patterns.
References
Anti-Patterns
- No linear easing: Feels robotic; always use platform-standard curves.
- No layout thrashing: Avoid animating properties that trigger layout (width, padding).
- No memory leaks: Always
dispose()AnimationControllers in Flutter; invalidate timers in iOS. - No blocking UI: Run heavy calculations outside animation frames.


