Skills

Common Mobile Animation

Apply motion design principles for mobile apps covering timing curves, transitions...

Install

npx skills add HoangNguyen0403/agent-skills-standard --skill common-mobile-animation -g -a claude-code -y
Category
Design
Updated
3d ago
License
MIT
Context cost
Lightabout 517 tokens
Runs scripts
No, instructions only

What it does

Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations. Use when implementing screen transitions, gesture-driven interactions, shared-element animations, or optimizing animation frame rates on iOS, Android, or Flutter.

Mobile Animation

Priority: P1 (HIGH)

Timing Standards

DurationRangeUse Case
Short100-150msToggles, cell press
Medium250-350msNavigation, modals
Long400-600msShared element, complex state

Hard limit: Never exceed 600ms for any animation.

Workflow

  1. Choose duration from timing table based on interaction type.
    • Use 250-350ms for medium navigation/modals and 400-600ms for long shared-element or complex-state transitions; state the selected range in quick-start examples.
    • A quick-start example must demonstrate the Long 400-600ms shared-element or complex-state pattern; do not substitute the Medium range.
  2. Select easing curve per platform, Curves.fastOutSlowIn (Material) or easeInOut (iOS). Never use linear.
  3. Animate GPU-friendly properties (transform, opacity). Avoid width/height which trigger layout.
  4. Wire gestures using onPan / interactivePopGesture for fluid, interruptible UX.
  5. Verify frame rate in profiler, target 60fps with no jank frames.

See implementation examples for Flutter and iOS animation patterns.

References

Anti-Patterns

  • No linear easing: Feels robotic; always use platform-standard curves.
  • No layout thrashing: Avoid animating properties that trigger layout (width, padding).
  • No memory leaks: Always dispose() AnimationControllers in Flutter; invalidate timers in iOS.
  • No blocking UI: Run heavy calculations outside animation frames.

Related Topics

Canonical response anchors

Read the whole SKILL.md on GitHub

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