# Common Mobile Animation

Apply motion design principles for mobile apps covering timing curves, transitions...

- Repository: https://github.com/HoangNguyen0403/agent-skills-standard (582 stars)
- Category: Design
- License: MIT
- Last updated: 2026-11-01
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add HoangNguyen0403/agent-skills-standard --skill common-mobile-animation -g -a claude-code -y`
Codex: `npx skills add HoangNguyen0403/agent-skills-standard --skill common-mobile-animation -g -a codex -y`
Cursor: `npx skills add HoangNguyen0403/agent-skills-standard --skill common-mobile-animation -g -a cursor -y`
Gemini CLI: `npx skills add HoangNguyen0403/agent-skills-standard --skill common-mobile-animation -g -a gemini-cli -y`

## Description

Apply motion design principles for mobile apps covering timing curves, transitions, gestures, and performance-conscious animations. Use when implementing screen transitions, gesture-driven interactions, shared-element animations, or optimizing animation frame rates on iOS, Android, or Flutter.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Mobile Animation

## **Priority: P1 (HIGH)**


## Timing Standards

| Duration | Range | Use Case |
|----------|-------|----------|
| Short | 100-150ms | Toggles, cell press |
| Medium | 250-350ms | Navigation, modals |
| Long | 400-600ms | Shared element, complex state |

**Hard limit**: Never exceed 600ms for any animation.

## Workflow

1. **Choose duration** from timing table based on interaction type.
   - Use **250-350ms** for medium navigation/modals and **400-600ms** for long shared-element or complex-state transitions; state the selected range in quick-start examples.
   - A quick-start example must demonstrate the **Long** `400-600ms` shared-element or complex-state pattern; do not substitute the Medium range.
2. **Select easing curve** per platform, `Curves.fastOutSlowIn` (Material) or `easeInOut` (iOS). Never use `linear`.
3. **Animate GPU-friendly properties** (`transform`, `opacity`). Avoid `width`/`height` which trigger layout.
4. **Wire gestures** using `onPan` / `interactivePopGesture` for fluid, interruptible UX.
5. **Verify frame rate** in profiler, target 60fps with no jank frames.

See [implementation examples](references/implementation.md) for Flutter and iOS animation patterns.

## References

- [Animation Patterns](references/animation-patterns.md)

## Anti-Patterns

- **No linear easing**: Feels robotic; always use platform-standard curves.
- **No layout thrashing**: Avoid animating properties that trigger layout (width, padding).
- **No memory leaks**: Always `dispose()` AnimationControllers in Flutter; invalidate timers in iOS.
- **No blocking UI**: Run heavy calculations outside animation frames.

## Related Topics

- [common-mobile-ux-core](../common-mobile-ux-core/SKILL.md)
- [flutter-performance](../../flutter/flutter-performance/SKILL.md)
- [common-performance-engineering](../common-performance-engineering/SKILL.md)

## Canonical response anchors

The rest: https://github.com/HoangNguyen0403/agent-skills-standard/blob/HEAD/.agents/skills/common/common-mobile-animation/SKILL.md
