Skills

RuiC Card Skill

Generate interactive 3D holographic collectible-card websites from a user description...

Install

npx skills add HRuiCcc/RuiC-card-skill --skill RuiC-card-skill -g -a claude-code -y
Category
Media
Updated
3d ago
License
See repository
Context cost
Mediumabout 2,612 tokens
Runs scripts
No, instructions only

What it does

Generate interactive 3D holographic collectible-card websites from a user description or reference image, using layered artwork, Blender and Three.js. Includes project-local Blender installation, reusable parallax materials and browser verification. Host-agnostic, any harness that runs a multimodal model can use it, since the model draws the layer artwork and inspects the rendered frames. Use when the user asks for 全息闪卡, 镭射卡, 3D 卡牌网页, a holographic collectible card site, or an editable card.blend.

RuiC Card Skill

Turn the user's description or uploaded reference into a finished, editable Blender card and an interactive Three.js page. Preserve the requested subject, style, typography and destination. This skill contains code and text only; generated artwork belongs in the user's output project. It is host-agnostic, nothing in it is specific to one harness or one vendor's model, and it needs a multimodal model: you produce the layer artwork and you look at the rendered frames, so the host has to be able to generate and inspect images.

The layer stack

All layers share one canvas, normally 1024×1536 portrait. Each layer has one job and one depth, and the depth differences are what make the card read as stacked planes instead of one flat picture.

layerfilejobdepth
subjectassets/subject.pngthe character or hero object, real alpha, composited over the backgroundsubjectDepth (0.4)
effectsassets/effects.png (optional)a pre-cut decorative overlay, petals, sparks, thorn work, that floats between the subject and the typographyeffectsDepth (0.5 forward, or negative to sink it)
backgroundassets/background.pngthe opaque environment behind everythingbackgroundDepth (−0.25)
lineartassets/lineart.pngdark contours on white; drives the glowing ink glints that appear inside the subject's silhouettefollows the subject
textassets/text.pngtypography and card furniture. The viewer samples this layer without parallax, so a border or frame painted here stays nailed to the card edge0

Give the layers clearly different depths. Two layers at the same depth fuse into one plane and the parallax stops reading as depth; that is the single most common way a card ends up looking flat.

Working sequence

Read the whole SKILL.md on GitHub

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