Skills

Game Asset Generation

Generates game images, 3D models, voices and sound effects locally or via APIs.

Install

npx skills add htdt/godogen --skill asset-gen -g -a claude-code -y
Repository
htdt/godogen7.3k
Category
Media
Updated
19d ago
License
MIT
Context cost
Lightabout 1,296 tokens
Runs scripts
Yes, review before use

What it does

Generate game assets, locally and free by default with godogen_assets: images and transparent PNGs (Qwen-Image), textured GLB models (TRELLIS.2), rigged humanoids with generated moves and lip-synced speech, sound effects and voice lines. Paid APIs cover what the local tools can't make, Gemini / xAI Grok images, animated sprites from video, Tripo 3D, Gemini TTS voice acting, Lyria music. Use whenever a game needs generated art or audio.

Asset Generator

Assets come from godogen_assets: local generators on this machine's GPU, one command per task, free. Its checkout here is ${GODOGEN_ASSETS}, and its docs are the reference; this page is the TL;DR plus what the game needs on top. Read ${GODOGEN_ASSETS}/README.md once (conventions, a character start to finish, checking results), and a part's README up to How it works before first using its tool.

CommandMakesREADME in the checkout
qwen-imagePNG from text; rgba: real transparency; edit -i ref.png: image-to-imageimage/
gen3dtextured GLB from an imagemesh/
mia-rigMixamo-rigged humanoid from a GLBrig/
add-moves, gen-movesidle/walk/run/jump onto a rig; custom moves from text promptsmotion/
grip-propa prop made holdable; add-moves --hold puts it in a character's handmotion/
lipsyncspeaking mouth + lip-synced clip from a voice linelipsync/
stable-audiosound effects, seamless ambience loopssfx/
qwen-ttsvoice lines from a description, or cloned from a reference linevoice/

A character: qwen-image rgba (T-pose) → gen3d → mia-rig --fingers --anim none → add-moves, with gen-moves for custom moves and lipsync for speech. Props stop after gen3d; one a character holds goes on through grip-prop and add-moves --hold, never by an offset tuned in the engine.

Read the whole SKILL.md on GitHub

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