
Worldbuilding
How to work in a Worldbuilding project (the `worldbuilding` starter pack): a fiction...
Install
npx skills add inkeep/open-knowledge --skill worldbuilding -g -a claude-code -y- Repository
- inkeep/open-knowledge4.8k
- Category
- Engineering
- Updated
- 4d ago
- License
- GPL-3.0
- Context cost
- Lightabout 540 tokens
- Runs scripts
- No, instructions only
What it does
How to work in a Worldbuilding project (the `worldbuilding` starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders, OR when asked to add a character, setting, faction, or piece of lore, or to check the world for internal consistency. Carries the auto-stub and consistency behaviors so that guidance does not live inside template bodies or folder descriptions. Complements the platform `open-knowledge` skill; does not replace it.
Worldbuilding pack, how to work here
This project is a fiction encyclopedia. The graph is the product: characters, settings, themes, factions, and lore that link to each other. The agent's main jobs are auto-stubbing new entities as they're mentioned and flagging contradictions. This skill holds those behaviors so templates and folder descriptions stay clean.
This skill is pack guidance. The platform
/open-knowledgeskill (read/write/preview/linking/grounding rules) still governs every markdown operation, this layers the worldbuilding conventions on top.
Folders
characters/, one file per character (PC + NPC); frontmatter carries type, status, faction, first appearance.settings/, locations, regions, world-rules; frontmatter carries region, controlling faction, danger level. The "where" of the story.themes/, recurring narrative concerns (love, betrayal, identity). The "why." Themes work via opposition; each entry captures the theme and its tension.factions/, political, social, criminal, magical, religious groups. Shipsfaction,political-faction, andreligiontemplates.lore/, history, mythology, cosmology, magic systems. Shipslore,magic-system, andhistorical-eventtemplates.
Agent behaviors (the core value)
- Auto-stub on mention. When a chapter, session log, or existing entry references a name not yet captured, stub a file in the right folder with backlinks to where it was mentioned.
- Flag contradictions. When a character's
faction(or any field) contradicts their actions in narrative, or a setting is described two ways, surface the conflict, in fiction a contradiction is itself a story-shaping detail worth noting, not silently "fixing." - Thread the graph. Link characters ↔ factions ↔ settings ↔ lore so each entry becomes a hub for everywhere it appears.
- Do NOT add TTRPG stat-block fields (
xp_awarded, etc.), those belong in a future TTRPG variant.
