# Csharp Godot

Use when working with C# in Godot, conventions, GodotSharp API differences from...

- Repository: https://github.com/jame581/GodotPrompter (914 stars)
- Category: Engineering
- License: MIT
- Last updated: 2026-11-01
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add jame581/GodotPrompter --skill csharp-godot -g -a claude-code -y`
Codex: `npx skills add jame581/GodotPrompter --skill csharp-godot -g -a codex -y`
Cursor: `npx skills add jame581/GodotPrompter --skill csharp-godot -g -a cursor -y`
Gemini CLI: `npx skills add jame581/GodotPrompter --skill csharp-godot -g -a gemini-cli -y`
Claude Code plugin marketplace: `/plugin marketplace add jame581/GodotPrompter`

## Description

Use when working with C# in Godot, conventions, GodotSharp API differences from GDScript, project setup, and interop

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# C# in Godot 4.3+

This skill covers C#-specific conventions, API differences from GDScript, project setup, and interop patterns. All examples are C# only. Target Godot 4.3+ with the GodotSharp NuGet package.

> **Related skills:** **csharp-signals** for C# signal patterns, **godot-project-setup** for C# project scaffolding, **godot-testing** for C# testing with gdUnit4, **gdextension** for native C++ when C# is not enough, **multithreading** for C# concurrency.

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## 1. C# vs GDScript Syntax Comparison

The rest: https://github.com/jame581/GodotPrompter/blob/HEAD/skills/csharp-godot/SKILL.md
