Skills

Dialogue Manager

Use when using the Dialogue Manager addon, .dialogue files with titles, responses...

Install

npx skills add jame581/GodotPrompter --skill dialogue-manager -g -a claude-code -y
Category
Engineering
Updated
3d ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
No, instructions only

What it does

Use when using the Dialogue Manager addon, .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C# support

Dialogue Manager

Related skills: dialogue-system for hand-rolled dialogue data structures, localization for translating lines, popochiu for full adventure-game workflows.

Addon: Dialogue Manager · version v3.10.4 · Godot 4.6 · MIT · source: https://github.com/nathanhoad/godot_dialogue_manager · GDScript with official C# support.


1. When to use Dialogue Manager

ApproachBest for
dialogue-system skill (hand-rolled Resource data)Full control over data shape, no addon dependency, small dialogue trees
Dialogue ManagerScript-like .dialogue text format, branching responses, conditions/mutations, translation pipeline, visual editor tab, official C# wrapper
Full adventure-game frameworkPoint-and-click games needing rooms/inventory/actors bundled with dialogue, Dialogue Manager only owns the dialogue layer

Choose Dialogue Manager when writers want to author branching dialogue as readable script text (not Inspector-edited Resources) and you want built-in conditions, mutations, random lines, and a translation workflow (CSV or PO) for free. If you need dialogue as strongly-typed Resources you fully own, use dialogue-system instead. Dialogue Manager only handles dialogue, it is not a full adventure/quest framework, so a larger point-and-click framework would still own rooms, inventory, and actors around it.


2. Install & setup

  1. Godot AssetLib → search "Dialogue Manager" → Download. Or copy addons/dialogue_manager/ from the GitHub repo into res://addons/dialogue_manager/.
  2. Project → Project Settings → Plugins → enable "Dialogue Manager". This adds a Dialogue main-screen tab (beside 2D/3D/Script) and registers the DialogueManager autoload automatically, no manual autoload step needed.
  3. addons/dialogue_manager/plugin.cfg:
Read the whole SKILL.md on GitHub

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