# Dialogue System

Use when implementing dialogue, data structures for branching dialogue, conditions...

- Repository: https://github.com/jame581/GodotPrompter (914 stars)
- Category: Design
- License: MIT
- Last updated: 2026-11-01
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add jame581/GodotPrompter --skill dialogue-system -g -a claude-code -y`
Codex: `npx skills add jame581/GodotPrompter --skill dialogue-system -g -a codex -y`
Cursor: `npx skills add jame581/GodotPrompter --skill dialogue-system -g -a cursor -y`
Gemini CLI: `npx skills add jame581/GodotPrompter --skill dialogue-system -g -a gemini-cli -y`
Claude Code plugin marketplace: `/plugin marketplace add jame581/GodotPrompter`

## Description

Use when implementing dialogue, data structures for branching dialogue, conditions, and UI presentation

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Dialogue Systems in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

> **Related skills:** **resource-pattern** for dialogue data as Resources, **godot-ui** for Control node layout, **state-machine** for dialogue flow management, **save-load** for dialogue state persistence, **dialogue-manager** for a full-featured dialogue addon, **popochiu** for adventure games.

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## 1. Architecture Overview

The rest: https://github.com/jame581/GodotPrompter/blob/HEAD/skills/dialogue-system/SKILL.md
