# Math Essentials

Use when implementing game math, vectors, transforms, interpolation, curves, random...

- Repository: https://github.com/jame581/GodotPrompter (914 stars)
- Category: Engineering
- License: MIT
- Last updated: 2026-11-01
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add jame581/GodotPrompter --skill math-essentials -g -a claude-code -y`
Codex: `npx skills add jame581/GodotPrompter --skill math-essentials -g -a codex -y`
Cursor: `npx skills add jame581/GodotPrompter --skill math-essentials -g -a cursor -y`
Gemini CLI: `npx skills add jame581/GodotPrompter --skill math-essentials -g -a gemini-cli -y`
Claude Code plugin marketplace: `/plugin marketplace add jame581/GodotPrompter`

## Description

Use when implementing game math, vectors, transforms, interpolation, curves, random number generation, and common geometric recipes

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Game Math in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

> **Related skills:** **player-controller** for movement physics, **ai-navigation** for pathfinding math, **camera-system** for camera interpolation, **tween-animation** for easing curves, **physics-system** for collision math.

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## 1. Vector Operations

### Essential Vector Methods

The rest: https://github.com/jame581/GodotPrompter/blob/HEAD/skills/math-essentials/SKILL.md
