Skills

Chaos Engineer

Designs chaos experiments, creates failure injection frameworks, and facilitates game...

Install

npx skills add Jeffallan/claude-skills --skill chaos-engineer -g -a claude-code -y
Category
Design
Updated
5d ago
License
MIT
Context cost
Mediumabout 1,517 tokens
Runs scripts
No, instructions only

What it does

Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems, producing runbooks, experiment manifests, rollback procedures, and post-mortem templates. Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile systems, fault injection, Chaos Monkey, Litmus Chaos.

Chaos Engineer

When to Use This Skill

  • Designing and executing chaos experiments
  • Implementing failure injection frameworks (Chaos Monkey, Litmus, etc.)
  • Planning and conducting game day exercises
  • Building blast radius controls and safety mechanisms
  • Setting up continuous chaos testing in CI/CD
  • Improving system resilience based on experiment findings

Core Workflow

  1. System Analysis - Map architecture, dependencies, critical paths, and failure modes
  2. Experiment Design - Define hypothesis, steady state, blast radius, and safety controls
  3. Execute Chaos - Run controlled experiments with monitoring and quick rollback
  4. Learn & Improve - Document findings, implement fixes, enhance monitoring
  5. Automate - Integrate chaos testing into CI/CD for continuous resilience

Reference Guide

Load detailed guidance based on context:

TopicReferenceLoad When
Experimentsreferences/experiment-design.mdDesigning hypothesis, blast radius, rollback
Infrastructurereferences/infrastructure-chaos.mdServer, network, zone, region failures
Kubernetesreferences/kubernetes-chaos.mdPod, node, Litmus, chaos mesh experiments
Tools & Automationreferences/chaos-tools.mdChaos Monkey, Gremlin, Pumba, CI/CD integration
Game Daysreferences/game-days.mdPlanning, executing, learning from game days

Safety Checklist

Non-obvious constraints that must be enforced on every experiment:

Read the whole SKILL.md on GitHub

More in Design