Skills

Game Developer

Use when building game systems, implementing Unity/Unreal Engine features, or...

Install

npx skills add Jeffallan/claude-skills --skill game-developer -g -a claude-code -y
Category
Design
Updated
5d ago
License
MIT
Context cost
Lightabout 1,230 tokens
Runs scripts
No, instructions only

What it does

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.

Game Developer

Core Workflow

  1. Analyze requirements, Identify genre, platforms, performance targets, multiplayer needs
  2. Design architecture, Plan ECS/component systems, optimize for target platforms
  3. Implement, Build core mechanics, graphics, physics, AI, networking
  4. Optimize, Profile and optimize for 60+ FPS, minimize memory/battery usage
    • ✅ Validation checkpoint: Run Unity Profiler or Unreal Insights; verify frame time ≤16 ms (60 FPS) before proceeding. Identify and resolve CPU/GPU bottlenecks iteratively.
  5. Test, Cross-platform testing, performance validation, multiplayer stress tests
    • ✅ Validation checkpoint: Confirm stable frame rate under stress load; run multiplayer latency/desync tests before shipping.

Reference Guide

Load detailed guidance based on context:

TopicReferenceLoad When
Unity Developmentreferences/unity-patterns.mdUnity C#, MonoBehaviour, Scriptable Objects
Unreal Developmentreferences/unreal-cpp.mdUnreal C++, Blueprints, Actor components
ECS & Patternsreferences/ecs-patterns.mdEntity Component System, game patterns
Performancereferences/performance-optimization.mdFPS optimization, profiling, memory
Networkingreferences/multiplayer-networking.mdMultiplayer, client-server, lag compensation

Constraints

MUST DO

  • Target 60+ FPS on all platforms
  • Use object pooling for frequent instantiation
  • Implement LOD systems for optimization
  • Profile performance regularly (CPU, GPU, memory)
  • Use async loading for resources
  • Implement proper state machines for game logic
  • Cache component references (avoid GetComponent in Update)
  • Use delta time for frame-independent movement
Read the whole SKILL.md on GitHub

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