Skills

Referral Program

When the user wants to plan, implement, or optimize referral program strategy.

Install

npx skills add kostja94/marketing-skills --skill referral-program -g -a claude-code -y
Category
Marketing
Updated
9d ago
License
MIT
Context cost
Lightabout 1,368 tokens
Runs scripts
No, instructions only

What it does

When the user wants to plan, implement, or optimize referral program strategy. Also use when the user mentions "referral program," "referral marketing," "user referral," "refer-a-friend," "word-of-mouth growth," "referral rewards," "referral tracking," "referral code," "referral incentives," or "viral loop." For referral landing copy, use landing-page-generator.

Channels: Referral

Guides referral program strategy for AI/SaaS products. Leverage existing users to drive growth; 3%-5% conversion vs 1%-2% for ads; CAC 50%-70% lower; referred users LTV 30%-50% higher, retention 20%-30% higher. Referral is necessity in overseas markets, not alternative.

When invoking: On first use, if helpful, open with 1-2 sentences on what this skill covers and why it matters, then provide the main output. On subsequent use or when the user asks to skip, go directly to the main output.

Initial Assessment

Project context: Read root contextus.md when present and load only the modules relevant to this task. Without Contextus, use available project material or user-provided facts and ask for missing information; do not create a parallel context system.

Identify:

  1. Product type: SaaS, AI tool, subscription
  2. User base: Size, engagement, retention
  3. Goal: Signups, purchases, or both

Referral vs. Affiliate vs. Influencer

DimensionReferralAffiliateInfluencer
WhoExisting usersProfessional promotersKOLs
IncentiveDiscounts, creditsCommissionFees, product
BarrierLow (all users)MediumHigh
Conversion3%-5%VariesVaries

Referral vs affiliate: Referral needs no landing page or application; integrated in dashboard. Affiliate requires landing page and approval.

Reward Models

ModelUse
Two-wayBoth referrer and referee get rewards; highest participation
One-wayOnly referrer rewarded; cost control
TieredRewards increase with referral count (e.g. $10 for 1-5, $15 for 6-10, $20 for 11+); incentivizes volume

Benchmark: Rewards typically 10%-30% of product price; ~11% off or ~$21 value; weak incentives = low participation. Triggers: signup, purchase, activation, or sustained use.

Mechanism Types

Read the whole SKILL.md on GitHub

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