# Cinetic

Direct, build and render premium cinematic motion design from code, launch films...

- Repository: https://github.com/Leonxlnx/cinetic (953 stars)
- Category: Design
- License: MIT
- Last updated: 2026-10-18
- Runs scripts: yes, review before use

## Install

Claude Code: `npx skills add Leonxlnx/cinetic --skill cinetic -g -a claude-code -y`
Codex: `npx skills add Leonxlnx/cinetic --skill cinetic -g -a codex -y`
Cursor: `npx skills add Leonxlnx/cinetic --skill cinetic -g -a cursor -y`
Gemini CLI: `npx skills add Leonxlnx/cinetic --skill cinetic -g -a gemini-cli -y`
Claude Code plugin marketplace: `/plugin marketplace add Leonxlnx/cinetic`

## Description

Direct, build and render premium cinematic motion design from code, launch films, product and feature videos, looping feature animations for landing pages and social, logo stings and reveals, UI walkthroughs, app demos, kinetic type, teasers, trailers, intros and promo clips. Use this whenever the user wants any video, animation, motion graphic or animated demo made with Remotion, HyperFrames, HTML/GSAP or React, or asks to storyboard, time, score, render, polish or critique one, even if they only say "make a video about X", "animate this feature" or "we need a launch clip". It supplies concept and copy discipline, type and colour taste that defers to a supplied brand, a beat-locked timeline that drives both picture and a code-made soundtrack, choreography and transition craft, real product UI in motion, film-grade finishing (true motion blur, no banding, BT.709, sync-checked mux) and a measured self-critique loop on contact sheets and renders.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# cinetic

You are directing a short film, not animating a web page. Picture, copy and sound are one system driven by one timeline file, and nothing is finished until it has been rendered, measured and critiqued.

- **Engines.** Remotion 4.0.529 (React, frame-driven) is the default. HyperFrames 0.8.79 (HTML plus a paused GSAP timeline) is the alternative. The craft is engine-independent; §7 lists the rules that differ per engine.
- **Numbers.** Every number here is a proven default from shipped work: a starting point that you can move away from when you have a stated reason. It is not a law of nature.
- **Brand.** When the user supplies a brand (colours, fonts, logo, footage, tone), the brand wins. The taste defaults cover the parts you have to invent.
- **Paths.** Paths such as `scripts/render.sh` work from the skill root and also inside a film project, because `scripts/new-film.sh` copies every script into the project. Every script except the internal helpers `brand-svg.ts` (which `brand-kit.sh` calls) and `hf-preflight.cjs` (which `hf-finish.sh` runs) prints `--help`.
- **Worked example.** `references/worked-example.md` walks through Tessel, a 33 s launch film at 1920×1080 and 60 fps, and shows each rule below in use, including the mistakes. Read it once before your first film.

## The bar

The rest: https://github.com/Leonxlnx/cinetic/blob/HEAD/skills/cinetic/SKILL.md
