# Threejs Game Director

Entrypoint for building, upgrading, and finishing Three.js browser games.

- Repository: https://github.com/majidmanzarpour/threejs-game-skills (2657 stars)
- Category: Design
- License: MIT
- Last updated: 2026-09-28
- Runs scripts: yes, review before use

## Install

Claude Code: `npx skills add majidmanzarpour/threejs-game-skills --skill threejs-game-director -g -a claude-code -y`
Codex: `npx skills add majidmanzarpour/threejs-game-skills --skill threejs-game-director -g -a codex -y`
Cursor: `npx skills add majidmanzarpour/threejs-game-skills --skill threejs-game-director -g -a cursor -y`
Gemini CLI: `npx skills add majidmanzarpour/threejs-game-skills --skill threejs-game-director -g -a gemini-cli -y`

## Description

Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for any request to build, upgrade, polish, or ship a Three.js game as a whole, at any scope from a small arcade prototype to a premium release.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Three.js Game Director

Own the end-to-end game outcome: a playable loop first, then the visual and interface depth the request actually asked for, then browser evidence that it works.

## Scope

The user's own words set the bar. "Make a small arcade game" is not a request for the full premium pipeline, build the good version of what was asked and stop. "Premium", "AAA", "polished", "high-fidelity", "showcase", "release-ready", or "less basic" *is* that request, and at that bar a first playable slice is not done. "Less basic" specifically means the current visual level was rejected; treat it as the premium bar.

The user's scope, art style, constraints, and prior decisions override skill defaults. A narrow edit to a premium game remains a narrow edit. Make routine implementation calls yourself and complete authorized work before seeking a decision that only affects a later step. Ask only when a missing choice materially changes the requested result; continue independent work meanwhile. Until the requested bar is met, don't end a turn with a summary that announces the next step, an offer to continue, or a list of decisions that don't block the work; take the next step instead. End the turn when the work is done, or when only the user can unblock it.

## Working style

Say in one sentence what you're about to do before your first tool call. While working, give a short update when you finish a phase, find something important, or change direction. Lead the final response with the outcome.

The lead owns shared interfaces, integration, and the final verification pass. Use available delegation tools for independent work that saves time or improves quality: asset generation alongside gameplay, or isolated UI work after the intent/state interface is defined. Normally use a lead plus up to two workers. Give each worker a task, separate file ownership, input/output contract, and acceptance criteria. Keep the immediate blocking integration work with the lead.

The rest: https://github.com/majidmanzarpour/threejs-game-skills/blob/HEAD/skills/threejs-game-director/SKILL.md
