Skills

Red-Green-Refactor TDD

Build features and fix bugs test-first with red-green-refactor cycles.

Install

npx skills add mattpocock/skills --skill tdd -g -a claude-code -y
Repository
mattpocock/skills309k
Category
Testing
Updated
3d ago
License
MIT
Context cost
Lightabout 860 tokens
Runs scripts
No, instructions only

What it does

Test-driven development. Use when the user wants to build features or fix bugs test-first, mentions "red-green-refactor", or wants integration tests.

Test-Driven Development

TDD is the red → green loop. This skill is the reference that makes that loop produce tests worth keeping: what a good test is, where tests go, the anti-patterns, and the rules of the loop. Every section applies on every cycle: consult them before and during the loop, not after.

When exploring the codebase, read GLOSSARY.md (if it exists) so test names and interface vocabulary match the project's domain language, and respect ADRs in the area you're touching.

What a good test is

Tests verify behavior through public interfaces, not implementation details. Code can change entirely; tests shouldn't. A good test reads like a specification: "user can checkout with valid cart" tells you exactly what capability exists, and it survives refactors because it doesn't care about internal structure.

See tests.md for examples and mocking.md for mocking guidelines.

Seams: where tests go

A seam is the public boundary you test at: the interface where you observe behavior without reaching inside. Tests live at seams, never against internals.

Test only at pre-agreed seams. Before writing any test, write down the seams under test and confirm them with the user. No test is written at an unconfirmed seam. You can't test everything, so agreeing the seams up front is how testing effort lands on the critical paths and complex logic instead of every edge case.

Ask: "What's the public interface, and which seams should we test?" Give each proposed seam a one-line note on what it catches and what it misses.

When the shape of that interface is itself in question (how deep the module is, where the seam belongs, what the interface should expose), call the Skill tool with "codebase-design" for the vocabulary. It is the shared source of the module, interface, depth, seam, adapter, leverage and locality terms, and it is a reference to consult, not a session to run.

Anti-patterns

Read the whole SKILL.md on GitHub

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