Skills

3d High Resolution Textures

Build sharp, physically coherent high-resolution materials for 3D rendering with...

Install

npx skills add MengTo/Skills --skill 3d-high-resolution-textures -g -a claude-code -y
Repository
MengTo/Skills7.2k
Category
Media
Updated
3d ago
License
MIT
Context cost
Lightabout 1,344 tokens
Runs scripts
No, instructions only

What it does

Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. Use for detailed wood, stone, fabric, foliage, and architectural close-ups without excessive download or GPU memory costs.

3D High-Resolution Textures

Make materials hold up at the closest intended camera view. Specify visible surface detail, mapping scale, and delivery cost together.

Choose resolution from the view

Identify hero surfaces, their nearest camera distance, projected pixel coverage, and target render scale. A texture need depends on visible UV coverage: if a surface spans 1200 physical pixels while showing half a tile, a roughly 2400-pixel-wide tile is a useful starting estimate. Inspect the result rather than assigning 4K or 8K to every map.

Use higher resolution for readable close-up albedo/normal details and lower resolution for smooth roughness or distant surfaces when they look equivalent. Match texel density across connected surfaces. Upscaling a small source cannot invent captured detail; obtain a better source or author appropriate procedural detail when necessary.

Build a coherent PBR material

MapRoleColor interpretation
Base color, emissive colorSurface color or emitted colorsRGB for ordinary PNG/JPEG/WebP color artwork
Normal, roughness, metalness, AO, heightNumerical material dataNo color-space conversion
HDR lighting imageRadiance for environment lightingUse the format/loader's linear HDR interpretation

Keep lighting calculations linear and apply final output conversion once. Configure maps according to the material and renderer version; see Three.js color management.

Read the whole SKILL.md on GitHub

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