Skills

3d Orbit Inspect Demo

Make a 3D object lean around on hover and open a full inspect view on click.

Install

npx skills add MengTo/Skills --skill 3d-orbit-inspect-demo -g -a claude-code -y
Repository
MengTo/Skills7.2k
Category
Media
Updated
3d ago
License
MIT
Context cost
Mediumabout 2,326 tokens
Runs scripts
No, instructions only

What it does

Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must not fight each other; use webgl-3d-object for a floating hero mesh with no inspect mode, and 3d-virtual-tour for a camera path through a place.

3D Orbit and Inspect

Three.js · WebGL. No OrbitControls, no custom shaders.

The mechanism: hover leans the camera a few degrees around the object with a gain that rises only while a raycast hits it, and click hands the object (not the camera) to a second render layer that lifts it to a fixed spot in front of the lens. The two modes share no state except one rule: the lean freezes whenever a click is possible or the piece is in the hand. Remove that rule and the target slides out from under the click.

Nearest skills: webgl-3d-object (a floating mesh, no inspect), 3d-virtual-tour (its "orbit inspection" is one mode of a walkthrough; the camera itself flies). Reach for this when there is one object and two gestures on it.

Reuse demo.html: the joint, the room, the lean, the lift and the return are all in one module. Copy updateLean, updateHand, openInspect, closeInspect, the pointer block and draw. Swap the meshes for your own object; nothing else names the joint except FROM, RR and Q_BENCH.

What is and is not in the source

Kibori (kibori.html, section "8b. Inspect, pick an item up") has click-to-lift with drag-to-turn, an idle wheel, a "Look closer" cue and a zoom-in cursor on hover, and close by click-away, Esc, scroll or its Close button. It has no hover orbit: the camera only leans a few degrees as scroll dollies it between stations. It also has no free zoom, because wheel is the page scroll and closes the piece. So:

Read the whole SKILL.md on GitHub

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