# Game Dev Combat Animation

Build, fix and review character combat animations (melee strikes, bow shots, spell...

- Repository: https://github.com/MengTo/Skills (7170 stars)
- Category: Design
- License: MIT
- Last updated: 2026-11-01
- Runs scripts: yes, review before use

## Install

Claude Code: `npx skills add MengTo/Skills --skill game-dev-combat-animation -g -a claude-code -y`
Codex: `npx skills add MengTo/Skills --skill game-dev-combat-animation -g -a codex -y`
Cursor: `npx skills add MengTo/Skills --skill game-dev-combat-animation -g -a cursor -y`
Gemini CLI: `npx skills add MengTo/Skills --skill game-dev-combat-animation -g -a gemini-cli -y`

## Description

Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and never stretch, lock, wring or break an arm, wrist or hand. A written standard with numbered rules, per-frame tests on the real skinned mesh, keys designed from upper-arm, forearm and blade intents, checks from every camera the player sees, two blind critics plus a blind A/B against the last release, and every critic claim verified against full-resolution frames and live-rig numbers. Use when creating or reworking any attack, skill or move set; when the user says arms, hands, wrists, elbows or weapons look stretched, weird, broken or wrong; when they ask for a standard, rules or tests for animations; or when they ask to score animations or get them to N out of 10.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Game dev: combat animation

Distilled from the Thornvigil knight-and-archer pass (2026-09-30 to 10-01, releases 1.0.71 and 1.0.72). Its outcome:
- Arms and hands won 5 of 8 blind A/B comparisons against the previous release.
- The archer's broken anchor and the knight's frozen, straight-armed follow-through were fixed.
- Seven rounds of fixes came from traps that numbers would have caught earlier. Those traps are listed below.

Read `references/thornvigil.md` for the project's files, commands and current state, and `references/traps.md` before changing keys.

## The loop

The rest: https://github.com/MengTo/Skills/blob/HEAD/agent-skills/game-combat/game-dev-combat-animation/SKILL.md
