Shader Dev
Comprehensive GLSL shader techniques for creating stunning visual effects, ray...
Install
npx skills add MiniMax-AI/skills --skill shader-dev -g -a claude-code -y- Repository
- MiniMax-AI/skills13.8k
- Category
- Engineering
- Updated
- 7mo ago
- License
- MIT
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- No, instructions only
What it does
Comprehensive GLSL shader techniques for creating stunning visual effects, ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.
Shader Craft
A unified skill covering 36 GLSL shader techniques (ShaderToy-compatible) for real-time visual effects.
Invocation
/shader-dev <request>
$ARGUMENTS contains the user's request (e.g. "create a raymarched SDF scene with soft shadows").
Skill Structure
shader-dev/
├── SKILL.md # Core skill (this file)
├── techniques/ # Implementation guides (read per routing table)
│ ├── ray-marching.md # Sphere tracing with SDF
│ ├── sdf-3d.md # 3D signed distance functions
│ ├── lighting-model.md # PBR, Phong, toon shading
│ ├── procedural-noise.md # Perlin, Simplex, FBM
│ └── ... # 34 more technique files
└── reference/ # Detailed guides (read as needed)
├── ray-marching.md # Math derivations & advanced patterns
├── sdf-3d.md # Extended SDF theory
├── lighting-model.md # Lighting math deep-dive
├── procedural-noise.md # Noise function theory
└── ... # 34 more reference files
How to Use
- Read the Technique Routing Table below to identify which technique(s) match the user's request
- Read the relevant file(s) from
techniques/, each file contains core principles, implementation steps, and complete code templates - If you need deeper understanding (math derivations, advanced patterns), follow the reference link at the bottom of each technique file to
reference/ - Apply the WebGL2 Adaptation Rules below when generating standalone HTML pages
