Skills

Antislop UI

UI and visual skill for antislop.

Install

npx skills add miqdadbadjuber/anti-slop --skill antislop-ui -g -a claude-code -y
Category
Design
Updated
3d ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
No, instructions only

What it does

UI and visual skill for antislop. Use when building or editing any interface: color, layout, components, motion, and page performance. Load with the core.

antislop-ui

Anti Slop: Rules for AI Coding Agents. UI & Visual skill

Part of the antislop system. Read together with antislop.md (the core). This skill deep-dives the UI/visual concern: color, layout, components, decoration, structural flow, and motion. It references core rules by number and never duplicates or renumbers them. Load it when the task builds or edits a website, web app, or any interface.

How to use this skill

  • Load together with antislop.md whenever the task is UI or visual work. The core holds the mechanism (the purpose test, the three tiers, the Delivery Gate); this skill holds UI-specific depth.
  • Every entry has the same shape: Tell (the pattern), Why (why it reads as slop), Fix (what to do instead), with the governing core rule cited as R-XX.
  • The Delivery Gate in the core remains the gate. The "UI Skill Checklist" at the end of this file is the UI-specific supplement to run alongside it.

Visual & Color

Generic Blue-Purple Gradient

  • Tell: blue-to-purple, blue-to-cyan, or purple-to-pink gradients used as the primary color treatment, or a full-page colored glow.
  • Why: the most over-represented color treatment in training data. It signals "no brand identity", not "our palette", and marks the design as AI-generated at a glance.
  • Fix: pull the palette from DESIGN.md or the product's own identity. Keep a gradient only as a hierarchy function with the reason written down (R-01). A gradient separating one level from another is craft; the same gradient on every section is a default.
  • The same default family: harsh or rainbow gradients, purple-and-black schemes, neon or pastel palettes, and blurred radial orbs behind the hero. They are the same tell wearing different clothes: color from the model's default, not from the brand. All of them are FORBIDDEN as defaults without purpose (R-01).

Excessive Glassmorphism

Read the whole SKILL.md on GitHub

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