
Threejs
Build 3D web apps with Three.js (WebGL/WebGPU).
Install
npx skills add mrgoonie/claudekit-skills --skill threejs -g -a claude-code -y- Repository
- mrgoonie/claudekit-skills2.2k
- Category
- Design
- Updated
- 7mo ago
- License
- MIT
- Context cost
- Lightabout 900 tokens
- Runs scripts
- No, instructions only
What it does
Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.
Three.js Development
Build high-performance 3D web applications using Three.js - a cross-browser WebGL/WebGPU library.
When to Use This Skill
Use when working with:
- 3D scenes, models, animations, or visualizations
- WebGL/WebGPU rendering and graphics programming
- Interactive 3D experiences (games, configurators, data viz)
- Camera controls, lighting, materials, or shaders
- Loading 3D assets (GLTF, FBX, OBJ) or textures
- Post-processing effects (bloom, depth of field, SSAO)
- Physics simulations, VR/XR experiences, or spatial audio
- Performance optimization (instancing, LOD, frustum culling)
Progressive Learning Path
Level 1: Getting Started
- Load
references/00-fundamentals.md- Fundamentals - Load
references/01-getting-started.md- Scene setup, basic geometries, materials, lights, rendering loop
Level 2: Common Tasks
- Asset Loading:
references/02-loaders.md- GLTF, FBX, OBJ, texture loaders - Textures:
references/03-textures.md- Types, mapping, wrapping, filtering - Cameras:
references/04-cameras.md- Perspective, orthographic, controls - Lights:
references/05-lights.md- Types, shadows, helpers - Animations:
references/06-animations.md- Clips, mixer, keyframes - Math:
references/07-math.md- Vectors, matrices, quaternions, curves - Geometry:
references/18-geometry.md- Built-in shapes, BufferGeometry, custom geometry, instancing - Materials:
references/11-materials.md- PBR, basic, phong, lambert, physical, toon, normal, depth, raw, shader materials, material properties
Level 3: Interactive & Effects
- Interaction:
references/08-interaction.md- Raycasting, picking, transforms - Post-Processing:
references/09-postprocessing.md- Passes, bloom, SSAO, SSR - Controls (Addons):
references/10-controls.md- Orbit, transform, first-person


