# Inkos Play Illustration

互动世界场景和实体的插画方法，保持画面与当前事实一致，避免把游戏规则画成虚构界面。

- Repository: https://github.com/Narcooo/inkos (10958 stars)
- Category: Engineering
- License: AGPL-3.0
- Last updated: 2026-10-24
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add Narcooo/inkos --skill inkos-play-illustration -g -a claude-code -y`
Codex: `npx skills add Narcooo/inkos --skill inkos-play-illustration -g -a codex -y`
Cursor: `npx skills add Narcooo/inkos --skill inkos-play-illustration -g -a cursor -y`
Gemini CLI: `npx skills add Narcooo/inkos --skill inkos-play-illustration -g -a gemini-cli -y`

## Description

互动世界场景和实体的插画方法，保持画面与当前事实一致，避免把游戏规则画成虚构界面。

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Interactive-world illustration

- Produce an illustration of the described place, character, or object. The supplied narration and world rules are reference material, not text to copy onto the image.
- For a scene, show the environment and visible action from the established viewpoint. Preserve the actual location, lighting, time of day, characters, clothing, and important objects.
- Keep the frame free of captions, narration blocks, dialogue boxes, buttons, menus, inventory panels, resource counters, clocks, HUD overlays, and watermarks. Do not invent displayed amounts, times, or player choices.
- Apply world rules only where they change visible physical facts. Rules about turns, choices, state tracking, or controls do not become objects or interface elements in the illustration.
- Follow the author's explicit visual contract. Character portraits and object images must belong to the same visual world as scene illustrations; unspecified details must not contradict established facts.

