# Neta Elementum

Neta Elementum Alchemy Skill - Guides users through creating or updating style element...

- Repository: https://github.com/netaart/neta-skills (663 stars)
- Category: Engineering
- License: MIT
- Last updated: 2026-07-22
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add netaart/neta-skills --skill neta-elementum -g -a claude-code -y`
Codex: `npx skills add netaart/neta-skills --skill neta-elementum -g -a codex -y`
Cursor: `npx skills add netaart/neta-skills --skill neta-elementum -g -a cursor -y`
Gemini CLI: `npx skills add netaart/neta-skills --skill neta-elementum -g -a gemini-cli -y`

## Description

Neta Elementum Alchemy Skill - Guides users through creating or updating style element (Elementum) VTokens (Virtual Tokens, TCP). Elementum encapsulates a visual concept (scene, prop, clothing, weapon, pose, atmosphere, meme, etc.) and can be referenced in make_image via /ElementName after creation. Use this skill when users want to create new Elementa, encapsulate visual styles or concepts, or modify existing Elementa.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Neta Elementum Skill

Through the "Elementum Alchemy" workflow, forge any visual concept into a reusable VToken (Virtual Token, TCP/Elementum). Can be referenced in `make_image` via `/ElementName` after creation.

> This skill requires the **neta-creative** skill to use `make_image` for visual previews.

## Command Usage

### Create Elementum

**Full Alchemy Flow (Recommended)**

Follow the four-stage workflow: "Concept Confirmation → Visual Preview → Refinement → Confirmation".

📖 [Alchemy Guide](./references/elementum-alchemy.md) - Complete alchemy workflow and best practices

```bash
npx -y @talesofai/neta-skills@latest create_elementum \
  --name "RE4 Village" \
  --artifact_uuid "artifacts[0].uuid from make_image response" \
  --prompt "Resident Evil 4 style European medieval village, dilapidated stone houses, burning bonfire, thick fog, dead trees, horror atmosphere, realistic style" \
  --description "This element represents the iconic abandoned European village from Resident Evil 4. Use with night, character descriptions, horror atmosphere. Reference image recreates the original game village style." \
  --accessibility "PUBLIC"
```

### Update Elementum

**Targeted Modifications (Only pass fields you want to change)**

📖 [Update Guide](./references/elementum-update.md) - Update scenarios and workflow

```bash
# Update representative image after regenerating
npx -y @talesofai/neta-skills@latest update_elementum \
  --tcp_uuid "element's tcp_uuid" \
  --artifact_uuid "new artifacts[0].uuid from make_image" \
  --prompt "updated image generation instruction"

# Only update Agent usage guide
npx -y @talesofai/neta-skills@latest update_elementum \
  --tcp_uuid "element's tcp_uuid" \
  --description "updated usage guide"
```

### Query Existing Elementa

```bash
# List my elementa (created by current user)
npx -y @talesofai/neta-skills@latest list_my_elementum
npx -y @talesofai/neta-skills@latest list_my_elementum --keyword "village" --page_size 10

The rest: https://github.com/netaart/neta-skills/blob/HEAD/skills/neta-elementum/SKILL.md
