Skills

Figure It Out

Design an auditable playbook when no narrower one fits: a large migration, an ambitious...

Install

npx skills add nightly-labs/openbot --skill figure-it-out -g -a claude-code -y
Repository
nightly-labs/openbot4.5k
Category
Design
Updated
3d ago
License
See repository
Context cost
Lightabout 910 tokens
Runs scripts
No, instructions only

What it does

Design an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away. Scales rigor to the task, runs a hypothesis loop, and logs decisions. Use for /figure-it-out or 'figure it out'.

Figure it out

When the task matches no playbook, design one. The deliverable before any code is the workflow itself: a sequence of phases that scales rigor to the task, runs the scientific method, and leaves a decision trail a human can audit after stepping away.

Start

Open a todolist whose first item is to read the Principles section of the poteto-mode skill. Then add the phases below as todos.

Phase A: Frame

Ground first, then commit. Don't start the run until you can state:

  • The definition of done as a falsifiable predicate (the prove-it-works principle skill).
  • Scope, quantified: rough units and effort, plus the blockers grounding surfaced.
  • The rigor level, biased high. One-way doors and high blast radius get more. Reversible low-stakes steps get less. Rigor is gates and artifacts, not "try harder".

Present the framing and tradeoffs before committing to a long run. Reversible work proceeds (the never-block-on-the-human principle skill), but a multi-hour run earns one checkpoint.

Phase B: Design the workflow

Decompose into atomic, independently-landable units. Sequence riskiest-unknown-first. Scaffold and verification come before features (the foundational-thinking principle skill).

  • Build the verification harness before the work, with the baseline captured from the pre-change state, so the check reads as "old value vs new value".
  • For one-way-door design decisions, run the architect skill (it runs arena). Skip it for mechanical work whose shape is already concrete. A second arena over a settled design is over-engineering (the laziness-protocol principle skill).
  • Decide what fans out. Parallelize only across seams, and give each worker its own worktree or branch (the separate-before-serializing-shared-state principle skill). Don't over-fan.
  • Write the designed phase list down. That list is what the human reviews.
Read the whole SKILL.md on GitHub

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