Skills

3D Scene Loop

Build 3D scenes through a concept-art fidelity loop.

Install

npx skills add NousResearch/hermes-agent --skill dream-loop -g -a claude-code -y
Category
Design
Updated
3d ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
No, instructions only

What it does

Build stunning 3D scenes via a concept-art fidelity loop.

Dream Loop Skill

An autonomous process for building extremely impressive visuals, especially 3D scenes (games, apps, usually browser three.js/WebGL): generate photorealistic concept art of the ideal result, build it, screenshot the live build, have a judge score screenshot vs concept against a gated ladder, and iterate until convergence. Goal: the most visually stunning result at an acceptable frame rate for the target platform (e.g. 60 fps browser, 120 fps modern mobile).

This skill does NOT cover general web-app functionality, 2D UI design, or non-visual quality, only the visual-fidelity loop.

When to Use

  • User says "dream loop" or asks for a game/scene/app built to a very high level of graphical fidelity.
  • Follow-up refinement passes on an existing visual product (see Follow-up loops below).

Prerequisites

  • Concept art: the image_generate tool. If unavailable, stop and ask the user for a concept image (or an image-generation API to connect to).
  • Screenshots: browser_exec, serve the build locally (python3 -m http.server for static builds), then new_tab(url), wait_for_load(), capture_screenshot().
  • Judging: vision_analyze (see Judge section for the one-image-per-call workaround).
  • Optional: Blender for asset modeling, see the blender-3d-automation skill. delegate_task for parallel asset work and fresh-context judging.

If you don't have the tools needed for the full loop, flag that to the user early and stop.

Quick Reference

Read the whole SKILL.md on GitHub

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