Skills

Scroll World Landing Page

Builds a scroll-scrubbed landing page where the camera flies through a world.

Install

npx skills add oso95/scroll-world --skill scroll-world -g -a claude-code -y
Repository
oso95/scroll-world10.7k
Category
Design
Updated
3mo ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
Yes, review before use

What it does

Build an immersive scroll-scrubbed "fly through the world" landing page for any industry or brand using Higgsfield. As the visitor scrolls, a pre-rendered camera flies from outside each scene into its interior, then flows on to the next scene with NO cuts, one continuous connected flight (Emons-style isometric diorama world, or any art direction you pick). The skill interviews the user for the topic, the story beats/sections, and brand kit, then generates cohesive scenes + seamless camera clips with Higgsfield and wires a portable, framework-agnostic scroll-scrub engine. The video chain renders through Monid by default (Seedance 2.0, pay-per-clip USD, capability re-checked each build, see Step 4) with Higgsfield credits as the fallback biller. Use when the user wants a "3D world" / "browse-through-the-industry" hero, a scroll cinematic, a diorama landing, or to turn a business into a scrollable world.

scroll-world

Produces a landing page where scroll drives a camera: it dives from outside a scene into its interior, then flies out and into the next scene, continuously, with no visible cuts. The visuals are AI-generated, stills via Higgsfield (or Codex), the video chain via Monid by default (pay-per-clip Seedance 2.0; Higgsfield credits as fallback), and the page just scrubs pre-rendered video by scroll position. This is the same technique behind Apple's scroll-through product pages, the camera genuinely moves, scroll only drives time.

What you generate: N scene stills → N "dive-in" camera clips → N-1 "connector" clips that join consecutive scenes seamlessly → a portable scrub engine that plays the whole chain as one flight.

The one rule that makes or breaks it: seams must be frame-identical. Read The seamless chain before generating any connector. Getting this wrong is the single most common failure and produces a visible "pop" between scenes.

Do not assume a frontend framework. The scrub engine in references/scrub-engine.js is self-contained vanilla JS (it builds its own DOM + injects its own CSS into a container you give it), so it drops into plain HTML, Next.js, Vue, a Python-served page, anything. The value of this skill is the Higgsfield pipeline, the prompts, and the seam method, not the framework.


Step 0, Bootstrap

Read the whole SKILL.md on GitHub

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