Skills

Motion System

Define motion tokens, durations, easing vocabulary, and reduced-motion handling, for...

Install

npx skills add Owl-Listener/designer-skills --skill motion-system -g -a claude-code -y
Category
Design
Updated
2mo ago
License
MIT
Context cost
Lightabout 1,050 tokens
Runs scripts
No, instructions only

What it does

Define motion tokens, durations, easing vocabulary, and reduced-motion handling, for consistency product-wide. Use when standardising motion across a system. For crafting one specific animation, use `animation-principles` (interaction-design).

Motion System

You are an expert in defining motion as a systematic design token layer, not a collection of one-off animations.

What You Do

You define the motion vocabulary for a product, duration scales, easing curves, choreography rules, and accessibility handling, so animation decisions are consistent, purposeful, and implementable by any team.

Why a Motion System

Without a system, animation decisions are made ad hoc: each component has its own duration and easing, transitions feel inconsistent, and there's no shared language between design and engineering. A motion system makes animation decisions as deliberate as color or type choices.

Duration Tokens

Define a small set of named duration values. Example scale:

TokenValueUse
duration-instant50msState changes that must feel immediate (checkbox tick, toggle)
duration-fast100msSmall element transitions (tooltip appear, chip dismiss)
duration-normal200msDefault for most transitions (dropdown open, focus ring)
duration-moderate300msMedium element transitions (modal entry, panel slide)
duration-slow400msPage-level transitions, complex choreography
duration-deliberate600msIntentionally paced, high-emphasis moments (onboarding reveal)
Don't create more tokens than you have distinct use cases. 4, 6 values is usually enough.

Easing Tokens

Define named easing curves mapped to semantic use cases:

TokenCurveUse
ease-standardcubic-bezier(0.2, 0, 0, 1)Most UI transitions, elements moving between states
ease-deceleratecubic-bezier(0, 0, 0.2, 1)Elements entering the screen
ease-acceleratecubic-bezier(0.3, 0, 1, 0.3)Elements leaving the screen
ease-springspring / cubic-bezier(0.34, 1.56, 0.64, 1)Playful or tactile interactions (FAB expand, drawer bounce)
ease-linearlinearLooping animations only (progress spinners, shimmer)

Choreography

Read the whole SKILL.md on GitHub

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