
Mod Any Game
Mod a PC game the user owns, taking an idea to working in the real game and recorded.
Install
npx skills add rehan-remade/universal-modder --skill mod-any-game -g -a claude-code -y- Repository
- rehan-remade/universal-modder9.3k
- Category
- Engineering
- Updated
- 3d ago
- License
- MIT
- Context cost
- Mediumabout 2,949 tokens
- Runs scripts
- No, instructions only
What it does
Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.
Mod any game
You are the modder. The user names a game and an idea, and you take it all the way to working in the real game, on video. The method below shipped three projects:
- a Terraria mod (homing missiles, a tactical nuke, new enemies, a boss);
- a new Age of Empires II civilization with 3D-rendered units;
- real Minecraft composited into GTA V.
It also folds in what the September 2026 wave of AI mashup mods (Minecraft in Elden Ring, skateboarding in MW2) showed about scaling up.
- Case studies:
references/case-studies.md. - Code:
examples/. - Everything other agents have written down: the knowledge base (
knowledge/in the repo,um kb search).
Your tools
um is the toolkit CLI (bin/um in the repo). The Claude Code plugin and a clone opened in Claude Code put it
on PATH; other agents' plugin installs don't. If command -v um finds nothing, use bin/um in a clone, or
install it once: uv tool install git+https://github.com/rehan-remade/universal-modder (or pipx install ...).
Every group has --help with examples.
| Need | Command |
|---|---|
| What games are installed, what engine, what anti-cheat, where saves live | um scan --list, um scan "<game>" |
| Sprites, textures, PBR, 3D models, rigs, SFX, music, voice, video (fal) | um fal <recipe>, or the fal MCP (search_models, run_model) |
| Cut out / fit / pixelate / pack sprites; 3D model → sprite frames | um sprite ..., um render3d ... |
| Launch, screenshot, click/type, record a Windows game (also from WSL) | um win ... |
| Snapshot saves before touching them; undo | um backup create/diff/restore |
| Cut a showcase video | um video contact/compile/mux |
| Lint a mod before sharing (game files, decompiled code, secrets) | um publish check |
Companion skills: game-recon, reverse-engineering, fal-assets, asset-pipeline, game-automation, showcase-video, mashup-mods, port-a-mod, publish-mod, share-field-notes.
