
Showcase Video
Record and cut a short showcase video of a game mod, or a compilation of clips, ready...
Install
npx skills add rehan-remade/universal-modder --skill showcase-video -g -a claude-code -y- Repository
- rehan-remade/universal-modder9.3k
- Category
- Media
- Updated
- 3d ago
- License
- MIT
- Context cost
- Lightabout 1,160 tokens
- Runs scripts
- No, instructions only
What it does
Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game's own audio, picks moments from contact sheets, and edits with one-line animated titles, creator credits, transitions, music, watermark and fade-out via an EDL JSON. Use when the user wants a demo video, trailer, clip or montage of a mod, or wants to combine existing clips into a styled video.
Showcase video
A mod isn't finished until you can show it in 30 seconds. The toolchain is um win record (capture),
um video contact (look), um video compile (edit), all ffmpeg + Pillow.
1. Make the take repeatable
- Script the action. Use a mod-side timeline or command sequence (spawn enemies, fire the weapon, cue the boss), a scenario with triggers and camera moves, or a WinDrive command list. The first clean take should be reproducible exactly, so you can reshoot after a fix.
- Restore the world before each take. Explosions crater worlds; units die. Keep a pristine copy with
um backupand restore it every take. - Clean frame. Hide debug text, fix the camera zoom (the Terraria showcase used 1.5x so 1080p frames
read like a 720p cut), run at full speed when unfocused, and hide the cursor (capture uses
capture_cursor=0).


