Liquid Glass
Implement Liquid Glass design using .glassEffect() API for iOS/macOS 26+.
Install
npx skills add rshankras/claude-code-apple-skills --skill liquid-glass -g -a claude-code -y- Repository
- rshankras/claude-code-apple-skills846
- Category
- Design
- Updated
- 3mo ago
- License
- MIT
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- No, instructions only
What it does
Implement Liquid Glass design using .glassEffect() API for iOS/macOS 26+. Covers SwiftUI, AppKit, UIKit, and WidgetKit. Use when creating modern glass-based UI effects.
Liquid Glass Design
Implement Apple's Liquid Glass design language across all Apple UI frameworks. Covers SwiftUI (.glassEffect()), AppKit (NSGlassEffectView), UIKit (UIGlassEffect + UIVisualEffectView), and WidgetKit (rendering modes, accented content, glass elements in widgets).
When This Skill Activates
- User wants glass/blur effects on views
- User asks about Liquid Glass or modern Apple design
- User needs transparent, interactive UI elements
- User wants morphing transitions between views
- User is implementing glass effects in UIKit with
UIVisualEffectView - User needs
UIGlassEffectorUIGlassContainerEffect - User asks about scroll view edge effects in UIKit
- User wants Liquid Glass in widgets (WidgetKit)
- User needs to support accented rendering mode in widgets
- User asks about widget textures or mounting styles on visionOS
Design Rules (WWDC25)
Liquid Glass is the material of the navigation layer, bars, toolbars, floating controls, never the content layer (tables, lists, rows in a scroll view).


