Skills

House Style

The editorial and finishing preferences this project's work is judged against, cut...

Install

npx skills add samuelgursky/davinci-resolve-mcp --skill house-style -g -a claude-code -y
Category
Engineering
Updated
3d ago
License
MIT
Context cost
Lightabout 648 tokens
Runs scripts
No, instructions only

What it does

The editorial and finishing preferences this project's work is judged against, cut rhythm, shot selection, delivery conventions, and the corrections that have already been given. Load before assembling, restructuring, or refining any cut so the same note does not have to be given twice.

House Style

The craft guides in docs/guides/ describe editing in general. This file describes how this editor wants it done, the accumulated, specific corrections that would otherwise have to be repeated every session.

Read it before any edit task. Append to it whenever a correction is given.

The capture protocol

This file is only worth what gets written into it. When the user corrects an editorial decision, rejects a cut, changes a shot choice, adjusts a duration, says "not like that", do not just fix it. Fix it, then add the rule here.

A useful entry has three parts:

  • The rule, stated as an instruction, not an observation.
  • Why, in the user's terms, what it was in service of.
  • The trap, if there is one: what makes it easy to get wrong.

Write rules that are falsifiable. "Cut on motion" is a rule; "make it feel dynamic" is not. If a correction is one-off and situational, it does not belong here, this file is for what generalizes.

When an entry turns out to be wrong or too broad, edit it. A stale rule confidently followed is worse than no rule.


Pacing and rhythm

<!-- Hold lengths, when to cut early, what "too long" means for this material. -->

Not yet captured.

Shot selection

<!-- What earns a place in the cut; what gets dropped even when it's a good shot. -->

Not yet captured.

Cut points

<!-- Cut on motion vs on rest, handles, how much air before and after a beat. -->

Not yet captured.

Structure and openings

<!-- How a piece starts, what the first frames have to do, how it lands. -->

Not yet captured.

Rejected by default

Things not to add unless explicitly asked. Seeded from the rough-cut deliverable contract in the resolve-rough-cut skill, which exists because this work gets thrown away:

  • Titles, captions, and text cards
  • Transitions (an assembly is hard cuts)
  • Effects and speed ramps
  • Music beds
  • Grading on a cut that was asked for as an assembly

Delivery conventions

Read the whole SKILL.md on GitHub

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