Skills

Resolve Audio

Audio and Fairlight work in the DaVinci Resolve MCP.

Install

npx skills add samuelgursky/davinci-resolve-mcp --skill resolve-audio -g -a claude-code -y
Category
AI and agents
Updated
3d ago
License
MIT
Context cost
Lightabout 1,471 tokens
Runs scripts
No, instructions only

What it does

Audio and Fairlight work in the DaVinci Resolve MCP. Apply when setting audio properties, syncing audio, isolating voice, generating subtitles, planning Fairlight track/bus layouts, checking loudness, routing buses, or splitting/trimming/converting audio, live in a running Resolve OR offline. Routes to the live audio tools, the offline audio planning/bus-routing tools, and the Fairlight kernel.

Resolve Audio / Fairlight

Thin router; depth stays in the kernel.

  • Live tool mechanics, docs/kernels/audio-fairlight-kernel.md (the timeline audio/Fairlight boundary).
  • Offline planning + bus routing, resolve-advanced/README.md → audio_plan, fairlight, audio.

Rough mix before anything else

If the ask is "make this sound balanced" rather than "route these buses", start with media_analysis mix_plan (Python server, no Resolve needed). Give it the dialogue stems and it derives the dialogue-normalisation gain, the music-bed level under it, and ducking windows from the dialogue's own silence, then renders a premix and measures it, so what you report is the loudness achieved rather than the gain arithmetic.

dry_run defaults to true: show the gains and the window count first. On a full-programme standard (ebu_r128, web) a measured programme trim lands the whole mix on target; on ott_dialogue_gated it deliberately does not trim, because dialogue is the figure being graded. Flags (loudness_off_target, true_peak_over, clipped) come back with remedies and are never auto-corrected, report them, do not paper over them.

Live subtitle effects

Read the whole SKILL.md on GitHub

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