Scenario Blender Animation
Use when animating characters or objects in Blender through Python, a bouncing ball...
Install
npx skills add scenario-labs/skills --skill scenario-blender-animation -g -a claude-code -y- Repository
- scenario-labs/skills1.4k
- Category
- Design
- Updated
- 3d ago
- License
- MIT
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- Yes, review before use
What it does
Use when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in stepped keys, splining, polish, timing and spacing, arcs, overlap, squash and stretch, graph editor handles, slotted actions or NLA layers, staging a playblast, or when animation looks floaty, stiff, slides, pops, chatters, the subject is too small in frame, or a knee pops and needs an expert review.
Blender animation (character and object)
Expert animation means every frame on screen is a choice: key poses the audience reads, holds and
snaps placed by hand, spacing designed, arcs checked. The Blender Studio stance is to block stepped,
spline late and in parts, and judge from the shot camera at real speed. An agent cannot scrub, so it
measures instead: per-frame positions, spacing charts, arc checks, framing, an onion-skin image, a
curve plot, and a playblast it actually looks at. If a sibling skill named here is missing from your
available skills, load it with skill_get (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
REQUIRED BACKGROUND: scenario-blender-expert (execution channel, review loop, 5.2 API changes). Shot planning, cameras and animatics belong to scenario-blender-previs-storyboard; building the rig to scenario-blender-rigging. A clip that guides a render-to-real video model belongs to scenario-blender-blockout: the model copies keyed limbs as they are, so its cast styles often hand it a limbless stand-in and let it animate the gait.
Toolkit: scripts/bx_anim.py (keying, blocking-to-spline, curve checks,
measurement, staging, playblast light, knee-pop, flip and balance checks, onion-skin and curve
images, one-object bouncing_ball; API in procedures.md, tested on 5.2.1) and
bx_review.playblast.


