Skills

Scenario Blender Geometry Nodes

Use when building or debugging Geometry Nodes, headless or live: procedural modeling...

Install

npx skills add scenario-labs/skills --skill scenario-blender-geometry-nodes -g -a claude-code -y
Repository
scenario-labs/skills1.4k
Category
Testing
Updated
3d ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
Yes, review before use

What it does

Use when building or debugging Geometry Nodes, headless or live: procedural modeling, scattering objects on a surface, arrays along a curve, repeat or for-each loops, simulation zones, 5.2 physics (cloth, colliders, forces, effectors), closures, bundles, matrices, node-group assets with gizmos. Also when a GN script links nothing, shows red links, ignores modifier inputs, loses instances in a bounding box, or a simulation resets or jumps.

Blender Geometry Nodes (procedural systems and simulations)

Expert Geometry Nodes work means thinking in fields evaluated on domains, keeping systems declarative (data and instructions come in from outside), and shipping tools that artists drive from modifier inputs without opening the tree. For an agent it also means proving every tree with numbers read from the evaluated geometry and a render, because the node editor's red links and warnings are invisible from Python unless you ask for them. If a sibling skill named here is missing from your available skills, load it with skill_get (Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag the gap.

REQUIRED BACKGROUND: scenario-blender-expert (execution channel, review loop, 5.2 API changes). Hair node groups (Interpolate, Clump, Curl, Hair Dynamics grooms): scenario-blender-hair.

Stance (the expert delta)

Read the whole SKILL.md on GitHub

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