Scenario Blender Geometry Nodes
Use when building or debugging Geometry Nodes, headless or live: procedural modeling...
Install
npx skills add scenario-labs/skills --skill scenario-blender-geometry-nodes -g -a claude-code -y- Repository
- scenario-labs/skills1.4k
- Category
- Testing
- Updated
- 3d ago
- License
- MIT
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- Yes, review before use
What it does
Use when building or debugging Geometry Nodes, headless or live: procedural modeling, scattering objects on a surface, arrays along a curve, repeat or for-each loops, simulation zones, 5.2 physics (cloth, colliders, forces, effectors), closures, bundles, matrices, node-group assets with gizmos. Also when a GN script links nothing, shows red links, ignores modifier inputs, loses instances in a bounding box, or a simulation resets or jumps.
Blender Geometry Nodes (procedural systems and simulations)
Expert Geometry Nodes work means thinking in fields evaluated on domains, keeping systems
declarative (data and instructions come in from outside), and shipping tools that artists drive from
modifier inputs without opening the tree. For an agent it also means proving every tree with numbers
read from the evaluated geometry and a render, because the node editor's red links and warnings are
invisible from Python unless you ask for them. If a sibling skill named here is missing from your
available skills, load it with skill_get (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
REQUIRED BACKGROUND: scenario-blender-expert (execution channel, review loop, 5.2 API changes). Hair node groups (Interpolate, Clump, Curl, Hair Dynamics grooms): scenario-blender-hair.


