Skills

Scenario Blender Hair

Use when grooming hair or fur in Blender with hair curves, such as a character...

Install

npx skills add scenario-labs/skills --skill scenario-blender-hair -g -a claude-code -y
Repository
scenario-labs/skills1.4k
Category
Engineering
Updated
3d ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
Yes, review before use

What it does

Use when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. Also covers the Essentials hair node assets (Interpolate, Clump, Curl, Frizz, Noise, Trim), density masks, bald spots, parting lines, strand shading in Cycles or EEVEE, and slow grooms. Use it too when a hair script misbehaves headless, for example stale modifier inputs or curve sculpt brushes that do nothing.

Hair and fur grooming (hair curves, Blender 5.2)

Expert grooming means a few evenly spaced guides that set direction and silhouette. Stacked, masked procedural layers add density, clumping, frizz, length variation and strays, judged in a lit render at full density and in pose. Write guides as data (no curve brush stroke can be scripted in 5.2.1) and make every look decision through the Essentials hair node-group assets. If a sibling skill named here is missing from your available skills, load it with skill_get (Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag the gap.

REQUIRED BACKGROUND: scenario-blender-expert (execution channel, review loop, 5.2 API changes).

Stance (the expert delta)

Read the whole SKILL.md on GitHub

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