Skills

Scenario Blender Hard Surface

Use when modeling hard-surface objects in Blender (sci-fi panels, props, weapons...

Install

npx skills add scenario-labs/skills --skill scenario-blender-hard-surface -g -a claude-code -y
Repository
scenario-labs/skills1.4k
Category
Engineering
Updated
3d ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
Yes, review before use

What it does

Use when modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers, weighted normals, or subdivision with support loops or creases. Also when shading is broken (smears on flat faces, stretching near a cut, pinching), a bevel shrinks or vanishes after a boolean, a boolean empties the mesh or leaves holes, choosing n-gons vs quads, or making a game-ready mid-poly.

Blender hard surface

Expert hard surface is controlled light on edges: every edge catches a highlight from a bevel or a support loop, flat faces read perfectly flat, and cuts stay editable until the design is settled. The experts disagree on method (n-gons and booleans vs quad cages and subdivision), not on the checks: order of operations, cutter hygiene, planar faces, a shiny matcap orbit. The agent builds the stack with the toolkit and lets the measurable gates find what a human finds by orbiting. If a sibling skill named here is missing from your available skills, load it with skill_get (Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag the gap.

REQUIRED BACKGROUND: scenario-blender-expert (execution channel, review loop, 5.2 API changes). Toolkit: scripts/bx_hardsurface.py (import sys; sys.path.append("<skills>/scenario-blender-hard-surface/scripts"); import bx_hardsurface as HS), world-space meters, stock Blender only.

Stance (the expert delta)

Read the whole SKILL.md on GitHub

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