Scenario Blender Lighting Rendering
Use when lighting, rendering or compositing in Blender: light a character, product or...
Install
npx skills add scenario-labs/skills --skill scenario-blender-lighting-rendering -g -a claude-code -y- Repository
- scenario-labs/skills1.4k
- Category
- Engineering
- Updated
- 3d ago
- License
- MIT
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- Yes, review before use
What it does
Use when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI, EEVEE vs Cycles settings, light leaks or noise, flat or muddy renders, subject not standing out, AgX/ACES color management, render passes, EXR, light groups, bloom and vignette in the 5.x compositor, rule of thirds and value checks, toon/NPR looks, or judging a render like a lighter.
Lighting, rendering and compositing
Expert lighting controls where the eye goes. Shape comes from gradients, the subject is separated
from its surroundings by value (checked desaturated), every light has a source and a purpose, and
every decision is measured on the render, not on lamp values. Work from a controlled base, change
one thing at a time, and compare. If a sibling skill named here is missing from your available
skills, load it with skill_get (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
REQUIRED BACKGROUND: scenario-blender-expert (execution channel, review loop, 5.2 API changes). Related: scenario-blender-texturing-shading (materials, skin SSS), scenario-blender-previs-storyboard (shot planning, cameras).
Toolkit: scripts/bx_light.py (tested on 5.2.1): rigs placed relative to
subject and camera, EEVEE/Cycles presets, color setup and audit, 5.x compositor helpers, render
analysis. Import: sys.path.append("<this skill>/scripts"); import bx_light as BL.
