Scenario Blender Previs Storyboard
Use when turning a script or story into previs, layout, storyboards or an animatic in...
Install
npx skills add scenario-labs/skills --skill scenario-blender-previs-storyboard -g -a claude-code -y- Repository
- scenario-labs/skills1.4k
- Category
- Media
- Updated
- 3d ago
- License
- MIT
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- Yes, review before use
What it does
Use when turning a script or story into previs, layout, storyboards or an animatic in Blender: beats to shot list, camera and lens per shot, staging, camera height, 180-degree rule, screen direction, shot sizes, when to cut, camera moves, timing stills in the Video Sequencer, markers bound to cameras, Story Tools, Grease Pencil or 2D/3D hybrid boards. Also when an animatic shows the wrong frame, blocking keys are not stepped, Rigify operators are missing, or viewport render fails headless.
Previs, layout and storyboarding
Expert previs conveys an idea well enough to be judged, as cheaply as possible: one fact per beat,
every shot designed for what the audience must feel, timing found in the edit from stills. The
camera is the audience's body; where it stands, how high and through which lens decides the emotion,
so every non-neutral choice needs a stated reason. If a sibling skill named here is missing from
your available skills, load it with skill_get (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
REQUIRED BACKGROUND: scenario-blender-expert (execution channel, review loop, 5.2 API changes).
Toolkit: scripts/bx_previs.py (tested on 5.2.1):
import sys; sys.path += ["<this skill>/scripts", "<scenario-blender-expert>/scripts"]; import bx_previs as P.
Which skill. This one: story previs and animatics judged by a director and an editor. Out of
scope: a playblast that guides a render-to-real video model (Seedance). It follows other rules
(saturated color identities, no lens jump on a cut, eased moves, a hand-off sheet) that the workflow
and P.audit below do not apply or check, so do not hand a director's animatic to a video model as
is: rebuild it with scenario-blender-blockout, where characters usually become colored capsules the
video model animates itself. Shared: metric Z-up, roots at the feet, one camera per shot bound to a
marker, to_track_quat('-Z','Y') look-at. Strokes: scenario-blender-grease-pencil. Animation after
layout: scenario-blender-animation. Real rigs: scenario-blender-rigging.


