Skills

Scenario Blender Retopology

Use when turning a dense sculpt, scan or AI-generated mesh into clean topology in...

Install

npx skills add scenario-labs/skills --skill scenario-blender-retopology -g -a claude-code -y
Repository
scenario-labs/skills1.4k
Category
Design
Updated
3d ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
Yes, review before use

What it does

Use when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget. Also when choosing between QuadriFlow or voxel remesh and manual retopo, placing loops around eyes, mouth and joints, deciding pole placement, setting up a Shrinkwrap cage, fixing volume loss after subdivision, preparing a low poly for baking, or auditing topology for spirals, 6-poles and triangles. Keywords: retopo, retopology, quad remesh, clean up an AI mesh, edge flow, low poly, bake prep.

Blender retopology

Expert retopology is a plan executed with the fewest loops that capture the forms and let the mesh deform: loops close around eyes, mouth and joints, poles sit where nothing moves, and the subdivided surface, not the cage, matches the sculpt. An agent without a mouse can build every piece of this from data, but it reaches expert quality only on the parts it plans explicitly. Automatic remeshing is a finish for static assets and a start for everything else. If a sibling skill named here is missing from your available skills, load it with skill_get (Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag the gap.

REQUIRED BACKGROUND: scenario-blender-expert (execution channel, review loop, 5.2 API changes). Toolkit: scripts/bx_retopo.py (import sys; sys.path.append("<skills>/scenario-blender-retopology/scripts"); import bx_retopo as R), all coordinates in the sculpt's local space.

Stance (the expert delta)

Read the whole SKILL.md on GitHub

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