Skills

Scenario Blender Rigging

Use when rigging a character, creature or prop in Blender through Python: "rig this...

Install

npx skills add scenario-labs/skills --skill scenario-blender-rigging -g -a claude-code -y
Repository
scenario-labs/skills1.4k
Category
Testing
Updated
3d ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
Yes, review before use

What it does

Use when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat Weighting failed", weight painting fixes, clothes that do not follow, IK/FK switch, foot roll, twist bones, drivers and custom properties, corrective shape keys, a stylized face rig, ARKit 52 blend shapes or viseme shape keys for face capture, lip sync or a game engine, a mechanical or hard-surface rig, or testing how a rig deforms.

Blender rigging

Expert rigging means the rig is specified by bone placement, proven by deformation under stress poses, and shaped around what the animator will actually use. The stance of every source expert: place joints precisely, generate or build the simplest mechanism that works, then pose it, measure it, render it and fix it before calling it done. If a sibling skill named here is missing from your available skills, load it with skill_get (Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag the gap.

REQUIRED BACKGROUND: scenario-blender-expert (execution channel, review loop, 5.2 API changes).

Module: scripts/bx_rig.py (tested on 5.2.1, headless and GUI). import sys; sys.path.append("<skills>/scenario-blender-rigging/scripts"); import bx_rig as R.

Stance (the expert delta)

Read the whole SKILL.md on GitHub

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