Scenario Blender Sculpting
Use when sculpting in Blender through Python: sculpt a head, face or bust, a stylized...
Install
npx skills add scenario-labs/skills --skill scenario-blender-sculpting -g -a claude-code -y- Repository
- scenario-labs/skills1.4k
- Category
- Engineering
- Updated
- 3d ago
- License
- MIT
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- Yes, review before use
What it does
Use when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature or a realistic portrait; block out from primitives; cut planes, a jaw or gonial angle, cheekbones; fix a jaw or face that looks like a ball or balloon; stylized hair clumps; eyelids; an expression or smirk; plan remesh or multires resolution; reproduce Clay Strips, Crease, Draw Sharp, Scrape, Grab or mask moves without a tablet; final clay renders; or when a sculpt operator crashes headless.
Sculpting (heads and characters, Blender 5.2)
Expert sculpting is structure first and surface last: masses blocked with stated planes and corners,
proportions locked at low resolution, every stage judged by eye through a long lens, and appeal as
the final test, not the mesh numbers. The agent builds blockout and primary forms headless
(scripts/bx_sculpt.py: smooth-blend Clay, plane cuts, numpy brushes) and
does client-quality surface work with Blender's real brushes in a live GUI session (bx_gui). If a
sibling skill named here is missing from your available skills, load it with skill_get (Scenario
MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended,
proceed from tool schemas and flag the gap.
REQUIRED BACKGROUND: scenario-blender-expert (execution channel, review loop, 5.2 API changes).
