Skills

Scenario Blender Texturing Shading

Use when texturing, shading or look-developing in Blender: building a PBR material from...

Install

npx skills add scenario-labs/skills --skill scenario-blender-texturing-shading -g -a claude-code -y
Repository
scenario-labs/skills1.4k
Category
Engineering
Updated
3d ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
Yes, review before use

What it does

Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree.

Texturing and shading (Blender 5.2)

Expert shading is layered masks feeding physically plausible values: a clean base (scanned set or flat colors), then contrasty black/white masks that place color, roughness, height and subsurface, all editable in nodes. Values are judged under honest light in both engines, and baking comes last, for portability. If a sibling skill named here is missing from your available skills, load it with skill_get (Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag the gap.

REQUIRED BACKGROUND: scenario-blender-expert (execution channel, review loop, 5.2 API changes). Baking maps: scenario-blender-uv-baking. Lighting and final renders: scenario-blender-lighting-rendering.

Toolkit: scripts/bx_materials.py (builders, headless painting, checks; exercised by tests/code/blender-texturing-shading/). sys.path.append("<this skill>/scripts"); import bx_materials as M.

Stance (the expert delta)

Read the whole SKILL.md on GitHub

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