# Scenario Blender Texturing Shading

Use when texturing, shading or look-developing in Blender: building a PBR material from...

- Repository: https://github.com/scenario-labs/skills (1448 stars)
- Category: Engineering
- License: MIT
- Last updated: 2026-11-01
- Runs scripts: yes, review before use

## Install

Claude Code: `npx skills add scenario-labs/skills --skill scenario-blender-texturing-shading -g -a claude-code -y`
Codex: `npx skills add scenario-labs/skills --skill scenario-blender-texturing-shading -g -a codex -y`
Cursor: `npx skills add scenario-labs/skills --skill scenario-blender-texturing-shading -g -a cursor -y`
Gemini CLI: `npx skills add scenario-labs/skills --skill scenario-blender-texturing-shading -g -a gemini-cli -y`
Claude Code plugin marketplace: `/plugin marketplace add scenario-labs/skills`

## Description

Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Texturing and shading (Blender 5.2)

Expert shading is layered masks feeding physically plausible values: a clean base (scanned set or
flat colors), then contrasty black/white masks that place color, roughness, height and subsurface,
all editable in nodes. Values are judged under honest light in both engines, and baking comes last,
for portability. If a sibling skill named here is missing from your available skills, load it with
`skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.

**REQUIRED BACKGROUND:** scenario-blender-expert (execution channel, review loop, 5.2 API changes).
Baking maps: scenario-blender-uv-baking. Lighting and final renders:
scenario-blender-lighting-rendering.

Toolkit: [`scripts/bx_materials.py`](scripts/bx_materials.py) (builders, headless painting, checks;
exercised by `tests/code/blender-texturing-shading/`).
`sys.path.append("<this skill>/scripts"); import bx_materials as M`.

## Stance (the expert delta)

The rest: https://github.com/scenario-labs/skills/blob/HEAD/skills/dcc/blender/scenario-blender-texturing-shading/SKILL.md
